Spell
NormalVision Fusion
Archetype:
Vision HERO
View:
4039
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
Vision Fusion — Power Evaluation
Final Score: 61 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 64 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Vision Fusion converts a hand or field of HERO material into one Fusion Monster from the Extra Deck, which is the core conversion the score rewards. Its deck evidence is strong: it appears in all 36 sampled decks across 8 archetypes, with high partner rates for Vision HERO Vyon (94%) and Vision HERO Increase (89%). The score is held back by the lack of combo evidence, the once-per-turn restriction, and its vulnerability as a Spell, so it does not reach the top of the scale. Its ATK-free, body-less nature earns nothing on material utility, and nothing in its text or data suggests it is a boss or interaction piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Playable from hand as a Spell and live in 36 of 36 sampled decks, with the Fusion route available from hand or field material (verified; observed in deck sample). |
| Combo & Conversion | 75 | Text lets one Spell Fusion Summon a HERO Fusion Monster from the Extra Deck, a one-card-to-board conversion (verified text; no combo boards supplied, so the board size is inferred). |
| Resource Economy | 50 | Consumes Fusion material for one Extra Deck monster with no graveyard refuel or search, so roughly even card economy (verified text; inferred). |
| Effect & Interaction | 10 | A Spell with no negation, removal or hand-trap reach, so it provides no opponent interaction (verified text). |
| Material Utility | 5 | Spell card that is never itself material, so it contributes no body value even when its effect is negated (verified card type). |
| Resilience & Flexibility | 40 | Single-copy effect that is once per turn and negatable as a Spell, with redundancy only via multiple copies (verified text; inferred). |
| Deck-Building Efficiency | 75 | Average 1.5 copies per deck with no garnet or self-lock restriction, so it is cheap to run (observed in deck copies distribution; verified text). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fusion Summon of a HERO Fusion Monster from the Extra Deck using hand or field material
- Present in all 36 sampled decks across 8 archetypes
- Strong partner synergy with Vision HERO Vyon (94%) and Vision HERO Increase (89%)
Weaknesses
- Spell card, so it can be negated and has no protection
- Once per turn restriction limits repeat use
- No combo evidence to confirm real board conversion
- Effect text is HERO-specific, which limits use outside HERO decks
Best use
Starter / Combo enabler (HERO Fusion engine). Decks: Vision HERO, Elemental HERO, Heroic. Suggested copies: 2.
Evidence & gaps
- Verified: Fusion Summon 1 HERO Fusion Monster from the Extra Deck using hand or field material; Once per turn restriction on Vision Fusion; Present in 36 of 36 sampled decks; Top partners Vision HERO Vyon 94.4% and Vision HERO Increase 88.9%
- Observed: Average 1.5 copies per deck with 7 decks running 3 copies; 72.2% of decks in gameplay type 7
- Inferred: One-card-to-board conversion from a Fusion route; Roughly even resource economy with no refuel; Limited portability beyond HERO decks
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only






